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** The Official Battlefield 4 Discussion Thread **

Discussion for The Battlefield Series
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Gregster
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Re: **Battlefield 4 Thread**

Post #51 by Gregster » Thu Jul 03, 2014 7:51 pm

I used to love hardcore on BF3 but seems if I go on a HC server on BF4, I become Sniper fodder, as every ****** is a sniper :( RAGGGGGGGGGGGGGGGGGGEEEEEEEEEEEEEEEEEEEEEEEE :D


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Re: **Battlefield 4 Thread**

Post #52 by Rusty » Thu Jul 03, 2014 8:39 pm

JOSH86 wrote:Hardcore takes less shots to kill bud.

Most people play on hardcore servers because they are not good enough to hit someone 4-5 times and kill them. Much easier to do it in 2 shots.

"standing by for incomming from hardcore fanboys.... :D "


No you're right. Hardcore is basically for people who can't aim but want to feel like they're the terminator. It's more realistic of course but it's completely unskilled as people camp corners and shoot you before you can react. They have to be REALLY bad to not kill you on HC whereas on normal you have the chance to react most times if you're skilled.

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Re: **Battlefield 4 Thread**

Post #53 by TonyTurbo78 » Thu Jul 03, 2014 9:20 pm

yep, hardcore actually is not hardcore at all. It just invite to many corner campers, roof wookies playing the cagey pikey type game. Set up camp and sit the entire round.
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Re: **Battlefield 4 Thread**

Post #54 by setter » Thu Jul 03, 2014 10:02 pm

Used to play a lot of hc in bf3, im not the sort to camp now as im a run n gun type. But in hc in bf3 you tend to adopt a more cautious approach in playstyle. I dont mind either mode tbh, but in normal mode in bf4, due to the terrible reg problems it has the number of shots required for a kill do tend to increase. Hopefully in the latter case the fixes tested in CTE will help this.
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Re: **Battlefield 4 Thread**

Post #55 by whyscotty » Thu Jul 03, 2014 10:11 pm

setter wrote:Hopefully in the latter case the fixes tested in CTE will help this.


Hopefully
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Re: **Battlefield 4 Thread**

Post #56 by nickolp1974 » Sat Jul 05, 2014 10:41 am

@ PGI, is there a votemap option with the sever????
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Re: **Battlefield 4 Thread**

Post #57 by pgi947 » Sat Jul 05, 2014 11:28 am

It will come with rcon premium I'm setting up later today :)
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Re: **Battlefield 4 Thread**

Post #58 by nickolp1974 » Sat Jul 05, 2014 11:41 am

cool ;)

rcon??? do you provide us with a password or is it our own??
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Re: **Battlefield 4 Thread**

Post #59 by pgi947 » Sat Jul 05, 2014 12:05 pm

It should be the server admin pass - which I'll set once I get home as I have to take it offline to make changes :)
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Re: **Battlefield 4 Thread**

Post #60 by pgi947 » Sat Jul 05, 2014 3:08 pm

rcon premium up, nick let me know if you see the server in your account yet! Or if you need to add it.

Premium added, we now have a better auto balancer, ranking system and now plenty of advertising messages etc...

I can now also set ticket rate according to each map and game type!!
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Re: **Battlefield 4 Thread**

Post #61 by Rusty » Sat Jul 05, 2014 9:59 pm

Nice. I wouldn't personally change any settings which cause the server to not be considered 'normal' btw.

It removes it from the Quick Join list which is where the majority of random players will come from.

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Re: **Battlefield 4 Thread**

Post #62 by pgi947 » Sat Jul 05, 2014 10:17 pm

Noted :)

IMO ticket rates only need increased over 48 players anyhow.

I haven't included a vote nuke as I've seen it abused a few times on other servers, so that is down to admins.
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Re: ** The Official Battlefield 4 Discussion Thread **

Post #63 by OverFienD » Fri Aug 01, 2014 7:28 pm

Got another new emblem for you guy's to check out, as the platoon emblem. yes or no..
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Re: ** The Official Battlefield 4 Discussion Thread **

Post #64 by Jam0r » Mon Aug 04, 2014 11:44 am

yes
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Re: ** The Official Battlefield 4 Discussion Thread **

Post #65 by whyscotty » Mon Aug 04, 2014 12:42 pm

oh yes
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Re: ** The Official Battlefield 4 Discussion Thread **

Post #66 by SuffolkBoy » Mon Aug 04, 2014 12:50 pm

Looks good dude :lol:
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Re: ** The Official Battlefield 4 Discussion Thread **

Post #67 by huddy » Tue Sep 09, 2014 1:42 pm

Battlefield 4 looks like its taking some step towards beating the cheats.. but a little too late..

http://www.pcgamer.com/2014/09/09/battl ... -detailed/


.. i'm a bit confused why this anti-cheat is based on "evidence" and not cheat software detection?

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Re: ** The Official Battlefield 4 Discussion Thread **

Post #68 by Bigmender » Wed Sep 10, 2014 2:12 am

Still see cheats in BF3 havent counted any cheats in BF4 as of yet
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Re: ** The Official Battlefield 4 Discussion Thread **

Post #69 by huddy » Wed Sep 17, 2014 9:33 am

Server seems to be down.

Also, is our forum name being publicly advertised?

Thanks

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Re: ** The Official Battlefield 4 Discussion Thread **

Post #70 by khemist » Sun Dec 14, 2014 9:38 am

S***E!.
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Re: ** The Official Battlefield 4 Discussion Thread **

Post #71 by OverFienD » Sun Feb 15, 2015 8:57 pm

I will be on bf after top gear tonight, if anyone is around.
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Re: ** The Official Battlefield 4 Discussion Thread **

Post #72 by Gregster » Tue Feb 17, 2015 11:39 pm

Spose I best dust off the headphones and come and have a play tomorrow :D
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Re: ** The Official Battlefield 4 Discussion Thread **

Post #73 by OverFienD » Wed Feb 18, 2015 12:08 am

Gregster wrote:Spose I best dust off the headphones and come and have a play tomorrow :D

OMFG. Ran out of space to play with :P
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Re: ** The Official Battlefield 4 Discussion Thread **

Post #74 by Gregster » Wed Feb 18, 2015 9:44 am

No mate but I have been a bit ignorant, so a couple of hours with my feet firmly fixed on the ground won't hurt :D
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Re: ** The Official Battlefield 4 Discussion Thread **

Post #75 by OverFienD » Tue Mar 03, 2015 3:09 pm

1.13GB update for bf is out..
GENERAL IMPROVEMENTS
- Added Squad Obliteration game mode
- Added support for New player servers (rank 10 and down)
- Added support for matchmaking into ranked servers (in addition to standard official)
- Various anti-cheat improvements implemented :lol:
- In combat system now temporarily disables squad spawning when squad mate is in combat
- In combat system now temporarily disables Medic Bag healing based on damage taken and incoming suppression increase
- In combat system now temporarily disables First Aid Kit healing based on damage taken
- Decouple vehicle aiming from turning option added
- Added Mastery Dog tags for several weapons that were previously missing
- Added 3 new Premium playlists: 'Large Scale Battles', 'The Battlefield', and 'Close Quarters'
- Fixed an issue that would sometimes cause an error about stats not fetching, if connecting to a session after immediately being disconnected
- Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot
- PC - Several AMD Mantle optimizations :thumbup:
- PC - Various graphical performance improvements
- PS4/XBOX ONE - Fixed a case where the Battledash would not show after signing out of a profile while in the rent-a-server section
- PS4/XBOX ONE - Fixed naming inconsistency with the server browser and quick match for Conquest Large
- Xbox One - Fixed an issue where the user would sometimes not enter friends online session when joining through 'Friends List'
- Xbox One – Fixed an issue where Digital Premium Edition did not give premium access on Battlelog
- X360 - Fixed an issue where performing a sign-in change during game would sometimes result in endless black loading screen
- X360 - Fixed an issue where multiple users in the same squad would crash if the squad leader disconnected from a full server
- Added option for player to separately toggle the slowdown and auto rotation components of aim assist. Server admins can now enforce a disable of the auto rotation component on ranked servers
- All consoles - Fixed an issue where it was not possible to join a rented server that had a password set

AUDIO
- Footsteps: Significantly improved audio of footsteps for enemies and friendlies so that they can clearly be heard. Also fixed an issue where grenades explosions or other loud sounds would mute footstep sounds
- Fixed an issue where EOR music would not play in CTF
- PC - TDM/SQDM: 'Tension music' now correctly playing for all teams in TDM and SQDM

ART
- Updated the shading for many of the Dog tag country flags to make them more accurate
- Animation: Cleaned up fast side to side movement of the character in third person
- Fixed an issue where tracers would incorrectly show up on bullet impacts

USER INTERFACE
- Fixed an issue where the soldier camouflage selected would change to default between rounds
- Fixed the cropped "Ready" status on the F-35 and J-20 fighter jets so that it is now fully visible
- Fixed a HUD related issue that would sometimes occur when players on the same server would use the FLIR/IRNV
- Dog tags will now display stats both in game and in menus
- Several hit indicator and crosshair improvements
- Fixed an issue where a player's health is displayed incorrectly when they get hit while regenerating health
- Updated HUD Logic for several weapons so that they show "overheat" messages correctly
- Tweaked Jet HUDs to be more clear
- Improved scout helicopter crosshairs
- All consoles - Removed an incorrect reference to parachute in the customization screen
- Deploy screen - Added deploy screen advanced options to show vehicle passengers, more details on occupants and squad mates
- Deploy screen - Improved squad mate selection when in vehicles

VEHICLES
- All helicopters have new more agile physics applied (you can do both barrel rolls and loops!)

WEAPONS
- Animation updates for m412 and sw30
- Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one shot
- Fixed an audio bug where the FAC boat cannons would loop indefinitely
- Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the actual reticle
- Removed small animation played when going into sprint for any weapons that have a fore grip
- Adjusted QBZ95 fore grip position in first person
- Fix for RPK74 bolt cycle during fire animation
- Improved HUD clarity for red dot sights against snowy/bright backgrounds - AND improved PS3/Xbox360 look as well
- PS3/PS4 - Fixed an instance where a player would be unable to switch back to the bow from a secondary weapon if spawning as a passenger in a vehicle
- X360 - Fixed an issue where Vehicle IRNV would not detect infantry on equal elevation properly

MAPS
HANGAR 21
- PS3/PS4 –Fixed an issue where a user would get stuck when descending the ladder that leads to the lower Hangar
- Fixed a sound bug that would cause the titan engine audio to become distorted
- Fixed various smaller sound issues

HAMMERHEAD
- Fixed an issue where user would encounter snowing VFX inside of the hallway west of objective B if spawning on squad mate.

PROPAGANDA
- Fixed several collision issues based on community feedback

PEARL MARKET
- Fixed a collision issue which would cause players to fall down from the big neon sign that is used as a bridge between 2 buildings
- Fixed an issue where a user could see through the game world after destroying part of a building situated near the CN base

LUMPHINI GARDEN
- Fixed several collision issues that would occur after the mudslide levolution was triggered. The mudslide has also been optimized to reduce visual glitches
- Rush - Fixed issues with the EDO bot having no collision with several sidewalks around the US base first set of M-coms
- Fixed an issue with an indestructible window in the house at the center of the map
- Fixed an issue where a player could get stuck behind the pipes at Flag C and be forced to redeploy
- Xbox One - Various issues collision near the valves and between them after the levolution event

SUNKEN DRAGON
- Fixed several collision issues based on community feedback

ROGUE TRANSMISSION
- Made collision conform closer to render mesh for destroyed track pieces. Moved collision volume in the level to accommodate the new changes to the adjusted object collision
- Fixed several collision issues based on community feedback

ZAVOD 311
- Fixed several collision issues based on community feedback

METRO 2014
- Fixed an issue where users where able to get C4 kills through the roof
- Fixed several collision issues based on community feedback

FLOOD ZONE
- Fixed several collision issues based on community feedback

HAINAN RESORT
- Fixed several collision issues based on community feedback

OPERATION LOCKER
- Fixed several collision issues based on community feedback

SIEGE OF SHANGHAI
- Improved collision issues on several skyscrapers

DAWNBREAKER
- Fixed an issue where a user is unable to deploy Radio Beacon, MAV and similar gadgets on the boardwalk located north from the water and south from objective C
- Fixed several collision issues based on community feedback

LOST ISLAND
- Added collision in the ceiling of the cave so that is no longer possible to hide there with the little bird

GULF OF OMAN
- Lights now no longer stay intact once building is destroyed
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